Virtual reality as a learning strategy in Maracaibo, Venezuela school

  • Jessy Moreno-Simancas Colegio Nuestra Señora de Chiquinquirá
  • Nailid Molina de Cardenas Universidad del Zulia
Keywords: Virtual reality, education, technology

Abstract

As the world continues to embrace digital transformation, the field of education is not far behind. Virtual reality (VR) is the creation of a simulated environment with a totally real appearance that allows a person to be transferred to any place or situation they want, with the illusion of being within this environment. This research focused on demonstrating that virtual reality works as a learning strategy, where students are involved in learning through a computerized simulation with images and videos that create in the user the sensation of being immersed in the environment it presents. The video, viewed through a device known as a virtual reality headset or glasses. The research has been carried out based on the basic applied and experimental methodology. A total sample of 24 students was taken, which were separated into two groups of 12 people each, while one group watched a traditional biology class on slides, the other watched the same class using VR, at the end they were given a test. Written with the goal of demonstrating which group performed best in a range of 0-20. The traditional class obtained 13 points as a result, on the other hand, the VR class had an average of 16.33. Once these results have been analyzed, it is concluded and demonstrated that Virtual Reality can be applied as an alternative, educational and effective method, presenting notable changes in academic performance.

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Author Biographies

Jessy Moreno-Simancas, Colegio Nuestra Señora de Chiquinquirá

Docente e Investigadora, Licenciada en Biología. Profesora de Química, Biología y Metodología de la Investigación Colegio Nuestra Señora de Chiquinquirá, especialista en docencia, tecnologías educativas

Nailid Molina de Cardenas, Universidad del Zulia

Licenciada en Publicidad y Relaciones Públicas, Mgsc. Gerencia de Empresas; Mención: Gerencia de Mercadeo, Profesora de la, Fac. de Hum, y Educación, Escuela de Comunicación Social, Dto. de Publicidad y Relaciones Públicas. LUZ

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Published
2025-08-21
How to Cite
Moreno-Simancas, J., & Molina de Cardenas, N. (2025). Virtual reality as a learning strategy in Maracaibo, Venezuela school. Omnia, 30(2), 214-228. Retrieved from http://www.produccioncientifica.luz.edu.ve/index.php/omnia/article/view/44333